DO YOU THINK IT CAN DO BETTER?
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DO YOU THINK IT CAN DO BETTER?
I Loved the story in the game. you get stuck in your appartment and go through a hole. But I think it could do better. it look like it was rushed kind of but . But the puzzles were too easy you didnt have to think at all. for example when your in the hospital and you go into the room where the key to Eileens room is you take the key and a big cage drops on you. the only way to get out is by unlocking it with the key you got. I would have thought you had to somehow make a another key to replace the key you took or something thing. I like when you used the flash light to see in the dark and stuff. I like the game and all but i thought they could of done better it wasnt there best work. what do you guys think?
- The Adversary
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>It WAS rushed.
It was in production since Silent Hill 2. It took longer to develop than Silent Hill 3. How the hell is it rushed when it took even longer to make?
It was in production since Silent Hill 2. It took longer to develop than Silent Hill 3. How the hell is it rushed when it took even longer to make?
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- supapeaches
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Actaully, it wasn't even suppose to be a Silent Hill game. (that explains the loss of the flashlight and handy radio) It wasn't until after pre-production that Konomi decided to add it to their long running silent hill franchise. Watch about it here:
http://www.gametrailers.com/player.php? ... 2&type=wmv
It's a really nice retrospective.
http://www.gametrailers.com/player.php? ... 2&type=wmv
It's a really nice retrospective.
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- The Adversary
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> it wasn't even suppose to be a Silent Hill game.
Doesn't matter: it was still in development since before Silent Hill 3.
>(that explains the loss of the flashlight and handy radio)
The radio is in the game.
Doesn't matter: it was still in development since before Silent Hill 3.
>(that explains the loss of the flashlight and handy radio)
The radio is in the game.
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- The Adversary
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>Or are we talking about that crappy and almost entirely pointless tape deck in the living room?
In the first three games the radio is used to indicate when a monster is around; in The Room, the radio is used to inform Henry of the world outside of his apartment. Silent Hill 3's radio was obfuscated by the music anyway, and thusly totally useless, but at least in The Room it had a practical purpose.
In the first three games the radio is used to indicate when a monster is around; in The Room, the radio is used to inform Henry of the world outside of his apartment. Silent Hill 3's radio was obfuscated by the music anyway, and thusly totally useless, but at least in The Room it had a practical purpose.
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