What you stated is true tho...i don't think we're really complaining about it, just pointing out how flawed those moral systems were in those games. I loved Heavy Rain....(Ethan was a great character) but the outcome as far as the murderer is concerned was the same no matter what. The only difference is that the game could end up being shorter if you end up getting any of the other characters killed.People complained that in Heavy Rain the killer's identity remained the same regardless of what actions you take.
People complain that Downpour's different endings change the entire plot of the game depending on which one you get.
Gamers are a fickle bunch who don't know what they want.
I totally agree on Homecoming's endings. I love the game and plot overall but those were some weak-ass endings.
That plays into the whole picking "good" or "bad" Murphy at the end of the game tho...it's played out in a way for you to believe that he killed Charlie...which is why it's a bit confusing since everything he does in the game kinda completely contradicts that.I really don't think that Murphy killed Charlie in the Execution ending. It goes against everything we've learned about Murphy by that point; I think he was just accused of it, not that he did it
The game does a poor job of having that small grey area of possibily showing that Murphy could have actually killed Charlie...instead it's like the game goes "bipolar" with that ending
How is that so?...each of these endings are supposed to be an eventuality that could actually happen. There's no way to really know since there will most likely not be a follow up to Downpour, but the ending you get is supposed to be the reality resulting from your actions in the game.I always thought the Execution ending was some weird reality bubble where Murphy blames himself for everything and then destroys himself for 'justice'. Like how in the Reverse ending, Anne wakes up as a prisoner and Murphy's the policeman. Neither of these are reality.