AuraTwilight wrote:
You brought up SH2 as an exception to the rule you were proposing, I countered with Homecoming. It's called inverse.
But why counter by bashing Homecoming? it makes no sense. it's not like i was shitting on SH2 or anything. There was an off topic discussion about whether combat was important to the series, and i simply singled out SH2 as the one game where you can walk past a number of the monsters, therefore making combat irrelevant. i wasn't bringing it up as a negative thing; imo SH2 would still be just as great without it. the only thing in SH2 that scared me was PH (whom you can't kill), and even then you could walk away to avoid him in the Labyrinth.
AuraTwilight wrote:
Again, no butthurt, pay attention. Besides, many monsters in SH2 still need to be outRAN, and even if that's not the case, the multiple Pyramid Head chases is probably enough to make up for it, I'm sure.
I never claimed that HC is the first game where you have to run past the monsters; please read what I'm writing more closely; I'm stating that it's the only game where pretty much running from every monster isn't an option.
duh, i never said you didn't have to run from any of them, but imo there's really only 1, and 2 if you count the PH chase sequences. the only monster that comes to mind is the abstract daddy.
and to quote part of your rant --"The only game in the series where combat really takes the frontseat is in Homecoming. This is mainly due to the fact that it's the only game where you can't literally walk away from a number of the monsters in the game."
again, kinda pointless for you to bring up HC as i never said that combat was as important to SH as the story and atmosphere. i believe i did put it behind those two in regards to its importance. i could also counter by saying you can walk right past the nurses if you turn off your flashlight, and you can also easily walk away from Smog. so... there's two you forgot about. therefore it's not as action oriented as some make it out to be.
AuraTwilight wrote:
Fair enough, but then SH3 had a stronger focus on puzzles and the like than HC did at well. SH3 is easily the second most combat-oriented game, though, at the very least..
i agree, SH3 had some great puzzles. Homecoming's puzzles flat out stunk. the only one i actually liked was the one in the prison, and it's only tough due to the consequences of being wrong.
AuraTwilight wrote:
They also will chase you longer, limited not so much to "screens" but to rooms and areas, so a monster can literally chase you from one end of town to the other if there's no door in the way. The monsters are significantly harder to shake and significantly more aggressive, and if you run instead of dealing with them, you can have a large mob in no time.
Running isn't impossible, but the game does more to discourage it.
i'll agree with you there, but even on my speed runs of HC (where i wouldn't fight), i always managed to get into the town hall, Alex's house, or Fitch's office before the schizms and Ferals would catch me. they may get a hit or two on me, but that's about it. but yeah, i guess if you shake them and sit around, you'd have a mob around you in no time.