http://www.officialnintendomagazine.co. ... p?id=14814
Nothing terribly exciting. Sam Barlow and Mark Simmons talk about why they chose to reimagine Silent Hill instead of make Silent Hill 7 or 8, Resident Evil, Capcom and Sega complaining about mature sales, their desire to make another Silent Hill in the future, and more.
Nintendo Magazine Interview with Climax
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Interesting interview. One thing is starting to slightly worry me though... the way they keep going on about it being re-invented. It dawned on me that they might not simply mean SHSM had a re-invented survival-horror theme, but that this may be the future of the entire rest of the series, whatever that entails. As great as Shattered Memories was, I have to admit that I hope not. The demon/cult thing was a big part of what drew me into liking the series in the first place; I won't be thrilled if it's done away with entirely. But that's just me.
I found it amusing the way they rip on Resident Evil; not the first time I've seen/heard it happen from them. d:
I found it amusing the way they rip on Resident Evil; not the first time I've seen/heard it happen from them. d:
I think that was a brilliant move on their part. It's very true, I have had/still at times have dreams like that. It was interesting of them to build on a simple, but true idea.We also talked about nightmares and what nightmares people have. Everyone remembers nightmares from being a kid where you're running and then you can't run any more and something's chasing you. So we thought let's focus on that.
Also true. In one of my chases, I didn't come across any for a good while, then bam! one opens the door and comes face to face with me just as I approach the door. >.>Maybe the first time you see an AI he'll be right in your face when you open a door and you'll jump but when you respawn, maybe you won't see an AI for the first ten or twenty seconds and you'll be thinking 'I know they're there because I saw them last time'. The suspense is building and you think 'I'm getting away' and as you're walking across an open courtyard suddenly you hear screams and suddenly there are three guys coming for you. You can never relax.
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Eh, one of them mentions how easy it is to scare gamers, yet many people say SH:SM isn't scary at all. funny.
anyway, this interview upsets me even more because of the fact that they mentioned Konami wanting to revisit the first game, due to it being the 10 year anniversary. i would've much preferred a proper remake over SM, but oh well
Climax sure likes to rag on other games/developers. they overhype their stuff, and put down other games. less of both, and more originality from them would be my advice. i still think they suck, but it looks like they'll have another shot at making a SH game... so i hope they finally get it right.
anyway, this interview upsets me even more because of the fact that they mentioned Konami wanting to revisit the first game, due to it being the 10 year anniversary. i would've much preferred a proper remake over SM, but oh well
Climax sure likes to rag on other games/developers. they overhype their stuff, and put down other games. less of both, and more originality from them would be my advice. i still think they suck, but it looks like they'll have another shot at making a SH game... so i hope they finally get it right.
Well, to be fair when they said that they were making an example, and the example made sense.Skele wrote:Eh, one of them mentions how easy it is to scare gamers, yet many people say SH:SM isn't scary at all. funny.
And this is just my opinion, but being one of the resident anti-cultists around here, I've got to say I'm praying we never hear from the cult ever again. They drag this series down.As great as Shattered Memories was, I have to admit that I hope not. The demon/cult thing was a big part of what drew me into liking the series in the first place; I won't be thrilled if it's done away with entirely. But that's just me.
Anyway, this interview makes me so hopeful. Climax proved a lot with SH:SM, and I can't wait to see where they go next.