Except the interview already made it clear that the so-called "temperature difference" is the reason why the flares are an effective deterrent. Which I think is absurd considering that when you hold a flare, your hand doesn't even feel the heat despite being mere inches away from the lit end. The team might have had an easier time explaining the torches if they rationalized instead that the Raw Shocks have an aversion to the sight of fire instead, as your interpretation states.neonblack wrote: The fire is most likely a psychological trigger for the enemies, regardless of the heat it may or may not generate. Simple as that. I'm not saying this game is looking to be the epitome of logical deduction, but that Harry opting to obstruct his attackers rather than fight them makes sense.
The common phenomenon of the unfight-able monster chasing you relentlessly in your nightmares? Good point, except in dreams where you're being chased, you're generally in a featureless environment where you don't have any useful items at hand (melee weapons, wink, wink) to survive the encounter... Not even a flashlight.While 'nightmare' has been a popular title for the otherworld forever, I think there's a reason they've been tossing it around so much in interviews, judging by the themes they are trying to present.
... Or a cellphone