I love that line, myself. In fact, it's going to be the intro to my "Restless Dream: The Music of Silent Hill" collection I'll be putting together."In my Restless Dream, i see that town... Silent Hill"
I'm going to go there...
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- valodarkin
- Just Passing Through
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Re: I'm going to go there...
Thought everyone knew the Silent Hill's were supposed to be a series of stories about the town... hence the name... Silent Hill 3's script was abandoned, fans wanted an actual sequel to the first SH... so they made an entirely new scipt and we have SH3... and now 0-1-3 and possibly 5 connect... it's a shame...Edeshi wrote:Who wants a reference to the first game when this one has a kickass story ? what i want is a Reference to THIS game on any other one.Username wrote: 0 reference to the first game. Not that it matters, but it seems strange they would abandon SH1's story completely and then pick it up again for SH3.
You’re an illusion, just a shadow flickering through the sun
And I’m another disgrace victim of your inner machine
And I’m another disgrace victim of your inner machine
- EngulfedInFog
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Dude, first off, if you don't like SH2, don't post on the board.
To address all your different points:
- find me at least 5 games with better voice acting and production values. Think about the background and personality of each of the characters. And also keep in mind that the idea is that Konami made a game that drew from American horror traditions and archetypes and has an odd Japanese twist, which in turn makes it that much more off the wall and disturbing.
- The monster variety isn't very vast, but the focus here is not on the fighting. Like any grass-roots survival horror game, the idea is to evade as opposed to attack. SH1 had 4 or 5 different monsters (2 of which were simply clones, the Demon Babies and Ghost Babies) and did indeed have more pronounced bosses. But look at Pyramid Head and how his character role is more than that of a boss, it has a significance to the story because he represents the reaper of James' guilt (So what could that mean for SH Homecoming???)
- I don't know about you, but that game gets fucking hard on hard difficulty, and as much as I try to avoid it, the riddles sometimes force me to consult GameFAQs. The Brookhaven stage on hard mode is extremely tough, especially the final sequence with Maria and Pyramid Head in the long corridor. Dude, I've beaten all the games, and SH2 is by no means an easy play.
- The glitch in the Prison...don't know what to tell ya about that. I'm sure it's fixed in the Director's Cut/Restless Dreams. But hey, it makes things interesting right?
- Ammo. Turn the 2X multiplier off, play in hard mode. A couple prods won't do the trick dude, and the ammo isn't limitless. Again, the idea is to evade instead of attack. It's part of the staple of the genre.
- Maria dies twice. The second time isn't even necessarily real. The labyrinth stage is presumably all in James' mind. It's meant to embody the mental maze that he has trapped himself in because he won't accept the fact that Mary is dead and that he killed her. You gotta think about these moments in a more metaphorical sense and that it doesn't really need to make sense in practical terms.
- There is no direct reference to SH1 because James' story is his own. The connection is Silent Hill itself, which is why the game has been so acclaimed. The town is the main character and in a sense is what connects the two games. Also, if you do the UFO ending, you see Harry Mason. Also also, the Rebirth Ending and the items that are involved with earning it make references to the ancient gods and religion that are in the SH1, 3, and 4.
To address all your different points:
- find me at least 5 games with better voice acting and production values. Think about the background and personality of each of the characters. And also keep in mind that the idea is that Konami made a game that drew from American horror traditions and archetypes and has an odd Japanese twist, which in turn makes it that much more off the wall and disturbing.
- The monster variety isn't very vast, but the focus here is not on the fighting. Like any grass-roots survival horror game, the idea is to evade as opposed to attack. SH1 had 4 or 5 different monsters (2 of which were simply clones, the Demon Babies and Ghost Babies) and did indeed have more pronounced bosses. But look at Pyramid Head and how his character role is more than that of a boss, it has a significance to the story because he represents the reaper of James' guilt (So what could that mean for SH Homecoming???)
- I don't know about you, but that game gets fucking hard on hard difficulty, and as much as I try to avoid it, the riddles sometimes force me to consult GameFAQs. The Brookhaven stage on hard mode is extremely tough, especially the final sequence with Maria and Pyramid Head in the long corridor. Dude, I've beaten all the games, and SH2 is by no means an easy play.
- The glitch in the Prison...don't know what to tell ya about that. I'm sure it's fixed in the Director's Cut/Restless Dreams. But hey, it makes things interesting right?
- Ammo. Turn the 2X multiplier off, play in hard mode. A couple prods won't do the trick dude, and the ammo isn't limitless. Again, the idea is to evade instead of attack. It's part of the staple of the genre.
- Maria dies twice. The second time isn't even necessarily real. The labyrinth stage is presumably all in James' mind. It's meant to embody the mental maze that he has trapped himself in because he won't accept the fact that Mary is dead and that he killed her. You gotta think about these moments in a more metaphorical sense and that it doesn't really need to make sense in practical terms.
- There is no direct reference to SH1 because James' story is his own. The connection is Silent Hill itself, which is why the game has been so acclaimed. The town is the main character and in a sense is what connects the two games. Also, if you do the UFO ending, you see Harry Mason. Also also, the Rebirth Ending and the items that are involved with earning it make references to the ancient gods and religion that are in the SH1, 3, and 4.
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- EngulfedInFog
- Cafe5to2 Waitress
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- Gravedigger
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Yes, but for now this is the best we could offer. So just follow the rule until our next upgrade.
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He didn't say that he didn't like SH2, he actually said he really liked it, but he didn't think that it was all that it was cracked up to be.EngulfedInFog wrote:Dude, first off, if you don't like SH2, don't post on the board.
I dont necessarily agree, but to each his own.
I strongly agree with you here. I actually loved the voice acting and I dont see why so many find it unrealistic or pleasing. The cast did a good job, and the indepth character development was fantastic.- find me at least 5 games with better voice acting and production values. Think about the background and personality of each of the characters. And also keep in mind that the idea is that Konami made a game that drew from American horror traditions and archetypes and has an odd Japanese twist, which in turn makes it that much more off the wall and disturbing.
Last edited by shail666 on 20 Aug 2008, edited 1 time in total.
- EngulfedInFog
- Cafe5to2 Waitress
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Definately i though james had moments where he was kind of weak, but all in all, his demeanor was superb because it sort of embodied his false state of mind, like how someone who was repressing the murder of their own wife would probably act. i thought one of the most standout characters was actually eddie, because his dual personalities were so polar opposite that the switch was all the more frightening.
Totally agree with you about the James thing and the Eddy.EngulfedInFog wrote:i thought one of the most standout characters was actually eddie, because his dual personalities were so polar opposite that the switch was all the more frightening.
Eddy was always intersting. I loved his voice acting, it kind of gave you that pushed around grump. Gentle giant, violent victim. Simple enough, his psychology in it is clear.