Badgers? I sure would like to see a picture of that.Nemi79 wrote: In my version thy look like badgers with knifelong claws
Begining Silent Hill 1, Alley and kids
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- phantomess
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I'll try to get a picture of it, badgers may not be right, but it was the only thing I could think of. They are brown, and have badgerlike teeth if I remember correctly, and looooong clawsphantomess wrote:Badgers? I sure would like to see a picture of that.Nemi79 wrote: In my version thy look like badgers with knifelong claws
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- phantomess
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Oh! That cleared something up for me, because I read on some site about encountering mumblers in the school. I just thought they had the creatures' names mixed up, or were full of crap.JuriDawn wrote:They should be the Mumblers you encounter later in the game..
Last edited by phantomess on 29 May 2007, edited 1 time in total.
- The 8th Aspect
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This might help. There's few threads around here discussing this.
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- MisterGrey
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...is it possible for a non-NA version of Silent Hill to be played on a North American PS2? Because the version I've got, the things in the alley at the beginning look NOTHING like Mumblers; they look much more like "Child #2" in "Translated Memories." I'll see perhaps if I can get a screenshot later. Or maybe I just need a new prescription in my glasses.
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OK, here we go. Please bear in mind that I'm taking these with a digital camera off of my television, so the quality is...not really there. Nonetheless, the pics should be clear enough to determine if this is a matter of me seeing it from a different angle, or if there's some sort of anomaly at play.
http://img.photobucket.com/albums/v220/ ... /mumb2.jpg
http://img.photobucket.com/albums/v220/ ... /mumb1.jpg
http://img.photobucket.com/albums/v220/ ... /mumb2.jpg
http://img.photobucket.com/albums/v220/ ... /mumb1.jpg
I love that part. I might go so far as to say that that entire sequence featured the best ambient music in the whole series. I can't really describe that weird moaning and humming in the background when Harry's walking along the street, but it still creeps me out to this day.
The very first time I played it, I actually managed to get back the way I came and saw the fence blocking the path. Every time since then, though, the kids get me almost right away.
The very first time I played it, I actually managed to get back the way I came and saw the fence blocking the path. Every time since then, though, the kids get me almost right away.
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- Just Passing Through
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Anybody tried the two gates leading from the alley? They are locked of course, but I originally thought we would be returning there, with a key for them...
What is the use of them? Just to confuse the gamer? Or they were originally intended to be a part of the game later?
I always thought it rather unconvicing the way the alley is "caved in" when you return there... Seems like a last minute game change to me, although the alley was already caved in many months before release, in a first contact game review in PSM 43...
What is the use of them? Just to confuse the gamer? Or they were originally intended to be a part of the game later?
I always thought it rather unconvicing the way the alley is "caved in" when you return there... Seems like a last minute game change to me, although the alley was already caved in many months before release, in a first contact game review in PSM 43...
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- Gravedigger
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i never noticed the locked gates... i think that the reason why its caved in, is in that particular part when it gets dark, all the stuff after it is supposed to be night, and it is a dream sequence, and you know how things change.... sorta like a now u see it, now u dont deal... sorta like the changes in the schools and the hospitals that take place when the realities change
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then theres the ones in SH3, like the one that was in that glass window thing in the hilltop center. that scares me more than one with a spinning wheel... unless you mention that one in the hospital basement of SH3... spinning wheel... close up image of it... oohhh... that one always sends that shiver through my spine
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For me, it's one of the strongest ones too. Definately a perfect hook.alone in the town wrote:It's what hooked me, right away. It was almost certainly the most effective opening sequence in any video game I ever played.
It's one of the scariest scenes in Silent Hill.
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