Begining Silent Hill 1, Alley and kids

Have you seen Harry's daughter anywhere? Short, dark hair?

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phantomess
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Post by phantomess »

Nemi79 wrote: In my version thy look like badgers with knifelong claws
Badgers? I sure would like to see a picture of that.
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Nemi79
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Post by Nemi79 »

phantomess wrote:
Nemi79 wrote: In my version thy look like badgers with knifelong claws
Badgers? I sure would like to see a picture of that.
I'll try to get a picture of it, badgers may not be right, but it was the only thing I could think of. They are brown, and have badgerlike teeth if I remember correctly, and looooong claws
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JuriDawn
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Post by JuriDawn »

They should be the Mumblers you encounter later in the game.

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Thanks to nur_ein_tier for the screenshot.
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phantomess
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Post by phantomess »

JuriDawn wrote:They should be the Mumblers you encounter later in the game..
Oh! That cleared something up for me, because I read on some site about encountering mumblers in the school. I just thought they had the creatures' names mixed up, or were full of crap.
Last edited by phantomess on 29 May 2007, edited 1 time in total.
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Post by The 8th Aspect »

This might help. There's few threads around here discussing this.
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Post by Allen »

The first time playing, I thought "Oh hell, I'm 5 minutes in the game, there is no other way, and this is an adventure style game, no crazy tome raider moves to hop over the fence, go ahead and die Henry."

AND IT WORKED! I was so proud of myself. :D
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Post by JuriDawn »

>no crazy tome raider moves to hop over the fence...
That's my new favorite typo. ^_^

>go ahead and die Henry.
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Post by Allen »

>go ahead and die Henry.
Yea I know but I was too lazy to fix it. :)

tome raider, wow, I'm out of it today...
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Post by MisterGrey »

...is it possible for a non-NA version of Silent Hill to be played on a North American PS2? Because the version I've got, the things in the alley at the beginning look NOTHING like Mumblers; they look much more like "Child #2" in "Translated Memories." I'll see perhaps if I can get a screenshot later. Or maybe I just need a new prescription in my glasses.
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Post by ControlFreak »

MisterGrey wrote:...is it possible for a non-NA version of Silent Hill to be played on a North American PS2?
No. I've tried with my PAL version and it doesn't work.

This is a case where I hope someone proves me wrong. :P
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Post by MisterGrey »

OK, here we go. Please bear in mind that I'm taking these with a digital camera off of my television, so the quality is...not really there. Nonetheless, the pics should be clear enough to determine if this is a matter of me seeing it from a different angle, or if there's some sort of anomaly at play.

http://img.photobucket.com/albums/v220/ ... /mumb2.jpg

http://img.photobucket.com/albums/v220/ ... /mumb1.jpg
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Post by Tom Servo »

I love that part. I might go so far as to say that that entire sequence featured the best ambient music in the whole series. I can't really describe that weird moaning and humming in the background when Harry's walking along the street, but it still creeps me out to this day.

The very first time I played it, I actually managed to get back the way I came and saw the fence blocking the path. Every time since then, though, the kids get me almost right away.
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Post by The Visionist »

Anybody tried the two gates leading from the alley? They are locked of course, but I originally thought we would be returning there, with a key for them...


What is the use of them? Just to confuse the gamer? Or they were originally intended to be a part of the game later?


I always thought it rather unconvicing the way the alley is "caved in" when you return there... Seems like a last minute game change to me, although the alley was already caved in many months before release, in a first contact game review in PSM 43...
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Post by MariaRising »

i never noticed the locked gates... i think that the reason why its caved in, is in that particular part when it gets dark, all the stuff after it is supposed to be night, and it is a dream sequence, and you know how things change.... sorta like a now u see it, now u dont deal... sorta like the changes in the schools and the hospitals that take place when the realities change
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Post by 1stEscort »

Anyone got video footage of the blocked path, as i carn't try t as my sh1 is not working :(
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Post by cuber3 »

Great opening, for sure :)
Also, that wheelchair with the spinning creaky wheel scared the crap outta me :shock:
Something about those wheelchairs just deeply disturbs me.. Same goes for SH2!
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Post by MariaRising »

then theres the ones in SH3, like the one that was in that glass window thing in the hilltop center. that scares me more than one with a spinning wheel... unless you mention that one in the hospital basement of SH3... spinning wheel... close up image of it... oohhh... that one always sends that shiver through my spine
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Post by Eileen Scarlette »

I tried to scape only to find that something was blocking my way. sad.
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Post by Arthemesic »

alone in the town wrote:It's what hooked me, right away. It was almost certainly the most effective opening sequence in any video game I ever played.
For me, it's one of the strongest ones too. Definately a perfect hook.

It's one of the scariest scenes in Silent Hill.
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Post by Spong »

Had a game done this kind of thing before?
I don't remember encountering such a scenario before I played the original SH (where the protagonist MUST die in order to advance). Just added to the confusing nature of the game I suppose and, like Arthemesic said, definitely a perfect hook.
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