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Cafe5to2 Waitress
 Post subject: IGN talks with Yamaoka
     
         
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Missing since: 17 Mar 2005
Notes left: 180
They have a feature story with Jessica Chobot interviewing him. You have a be a premier member to access it though.

_________________
The first biological requisite
of the Higher Evolutionaries
is the realization that
natural evolution is complete.


Artificial evolution has begun.


The first psychological requisite
of the Higher Evolutionaries
is the realization that
they do not need gods.


For they are gods.



Legacy - Of the Higher Evolutionaries


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Just Passing Through
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Missing since: 03 Jan 2006
Notes left: 90
So... any generous IGN premier member around? :mrgreen:


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Cafe5to2 Waitress
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Missing since: 17 Mar 2005
Notes left: 180
I think I may joing just to read it.

_________________
The first biological requisite
of the Higher Evolutionaries
is the realization that
natural evolution is complete.


Artificial evolution has begun.


The first psychological requisite
of the Higher Evolutionaries
is the realization that
they do not need gods.


For they are gods.



Legacy - Of the Higher Evolutionaries


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SHH Cult Subscriber
SHH Cult Subscriber
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Missing since: 20 Apr 2004
Notes left: 1940
Last seen at: New York, NY
Credit to IGN.com:
Quote:
Silent Hill Interview: Something Wicked this Way Comes

Jessica Chobot speaks with Konami's Akira Yamaoka about Silent Hill's past, present, and future.
by Jessica Chobot

February 8, 2006 - While all games elicit some sort of emotional response from the player, it's a select few that intertwine themselves directly with a gamer's psyche in an effort to get to the core of their innermost fears. Mention the town Silent Hill and images of hazy, abandoned streets riddled with demons and classrooms filled with ghostly children come to mind.

Fans follow the deeply disturbing yet profound storylines so intently that their devotion borders on zealotry. Play one game for fifteen minutes, and you'll quickly see why. Graphically, the series is an artistic gem and a shining example on how "dark" can also be beautiful. Horrendous demons are unlike anything in the "normal" world and yet look so undeniably human that it forces the player to question the moral actions of their character. Plot threads weave heroes and victims together within the morose history of the town and yet are so tenuous that one hardly notices them until the entire group is looked at as a whole.

It's the whisp of a paper thin veil that, for a few moments, flutters out of the way just enough to allow the protagonists of Silent Hill to unintentionally stumble into Hell which captures the imagination of gamers the world over.

Recently, I had a chance to interview Konami's Akira Yamaoka, long time producer and composer on the series, about Silent Hill's past, present and future.


Insider: Silent Hill has quite an extensive and intricate back story, even the most insignificant items are found to be rife with meaning... can you give me a little of the history of Silent Hill? Where did the development team get their inspiration from? How did the series receive its name?

Akira Yamaoka: We wanted to create a horror game very unique from the existing video games at the time and that is how Silent Hill was born. We were inspired by the type of horror as seen in works of Steven King or David Lynch.
While there are several episodes about how we came up with this title, the general idea was to try and think of a "likely" name for a town in the rural parts of America

Insider: Each game hints at a different location in which SH is located (Michigan, New England, California, etc..), where is the "official" location of Silent Hill?

Akira Yamaoka: There is no exact location for Silent Hill. We visited several parts of America to do research for the development so I would say that Silent Hill would be a mixture of towns in America :-)

Insider: Is the cult/religion within Silent Hill based on a specific cult/religion found in the "real world"?

Akira Yamaoka: This is all fiction. It is more of a delusion that the characters of Silent Hill created themselves.

Insider: Many have spoken about the psychological aspects of Silent Hill. Everything from misguided madness to drug induced hallucinations to self-inflicted masochism. How significant was the role that the science of psychology played within the series development?

Akira Yamaoka: The script writer has read a lot of Dostoevsky. He was reading sophisticated books from "Crime and Punishment" to easier psychological books published for the general public. Actually, what were written in these books were issues that we face in everyday life.
Anger, sadness, horror that we face everyday was explained in a more academic manner.

I believe that it will be difficult for the players to understand if we try to implement psychological science in full depth, so it did not have a big influence to the actual development of the game. However, the works of Dostoevsky has helped to express the human emotions from a depth psychology aspect in the game.

Insider: White Claudia (along with the drug: PTV- a derivative of White Claudia) has a distinctive role within all four Silent Hills (a local plant with powerful hallucinogenic effects)...What connection does the drug have to the characters within the Silent Hill world? Is the entire town a hallucination? Is everyone in SH really on one massively bad trip?

Akira Yamaoka: This is a very good point! We stayed away from "drugs" due to this being a video game, but we tried to implement a feel of a world based on delusion. Silent Hill is a town where "sadness" gathers. If an individual has sadness, they will have a "bad trip" in this town. So the characters that appear in Silent Hill all have"sadness" within them.

Insider: Out of the four games we have now, SH 2 seems to be the one that is the most "independent" of the series, while SH 1, 3 & 4 seem to all follow a common storyline. Why is that? Will future versions of the game tie SH 2 more significantly in with the rest of the series?

Akira Yamaoka: Yes, SH 2 has a different taste. The theme itself was changed deliberately. Please keep a close eye on the progression of the SH series and maybe you will find the answer to this question some day soon!

Insider: With all the main characters in the series (thus far) being male, what inspired the designers for SH 3 to create a female protagonist (Heather Mason)? Will future visitations to SH bring us more female lead roles?

Akira Yamaoka: We tried to expand the atmosphere and fidelity. We wanted our players to feel a feminine type of "fear" or emotion that a female character will more likely encounter.

nsider: In Japan, a Silent Hill play novel was released-any intention on translating it and bringing it to the states?

Akira Yamaoka: We do not have plans at this time to bring that title to the U.S.

Insider: Will you be checking out the Silent Hill movie when it's released?

Akira Yamaoka: Yes, most definitely. Actually, I am working on the music for the film so I had to watch! :-)


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My Bestsellers Clerk
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Missing since: 14 Sep 2005
Notes left: 421
Last seen at: Silent Hill.
Wonderful information you brought along!! Thank you!


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Cafe5to2 Waitress
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Missing since: 17 Mar 2005
Notes left: 180
Well damn, I just joined an was going to post that here too. Way to go steal my glory in my own topic, AmazonAgent. :(

_________________
The first biological requisite
of the Higher Evolutionaries
is the realization that
natural evolution is complete.


Artificial evolution has begun.


The first psychological requisite
of the Higher Evolutionaries
is the realization that
they do not need gods.


For they are gods.



Legacy - Of the Higher Evolutionaries


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RESPECT
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Missing since: 19 Jul 2003
Notes left: 19401
Last seen at: #lfk
That sounded really... fake.

_________________
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.

. . . AND THAT'S THAT.


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SHH Cult Subscriber
SHH Cult Subscriber
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Missing since: 20 Apr 2004
Notes left: 1940
Last seen at: New York, NY
Archaeis wrote:
Well damn, I just joined an was going to post that here too. Way to go steal my glory in my own topic, AmazonAgent. :(
You paid to get just that article? Becuse if you just did a regular signup you still wouldn't have had acess to that article. I didn't mean to steal your thunder, I've been an insider for years so I just wanted to put it up so no one had to pay just to read the article. I can always erase it so you can put it up if it will make you feel better. :?


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Cafe5to2 Waitress
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Missing since: 17 Mar 2005
Notes left: 180
I did sign up, but I've been planning on it for a while anyway. This just gave me a reason to actually go through with it. I use the site too much not to be an Insider.

_________________
The first biological requisite
of the Higher Evolutionaries
is the realization that
natural evolution is complete.


Artificial evolution has begun.


The first psychological requisite
of the Higher Evolutionaries
is the realization that
they do not need gods.


For they are gods.



Legacy - Of the Higher Evolutionaries


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Cafe5to2 Waitress
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Missing since: 17 Sep 2004
Notes left: 294
Last seen at: In a toilet. Folded into a wallet.
Past present... where's the future? :? And shouldn't the interviewer have said SH2 and the room were a different flavor considering SH1 and 3 are specifically linked... Well maybe they were simply referencing the cult aspects. Whatever.

_________________
Masahiro Ito fanboy


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Cafe5to2 Waitress
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Missing since: 17 Mar 2005
Notes left: 180
Who cares what the interviewer says? It's Jessica Chobot! :lol:

_________________
The first biological requisite
of the Higher Evolutionaries
is the realization that
natural evolution is complete.


Artificial evolution has begun.


The first psychological requisite
of the Higher Evolutionaries
is the realization that
they do not need gods.


For they are gods.



Legacy - Of the Higher Evolutionaries


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 Post subject:

That interview was lame. The only people who would read that article are the one's who are major fans of the series. And the stuff that was talked about, we already know about. The EGM article better be better.


Oh, and hello again. Haven't posted in a while.


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My Bestsellers Clerk
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Missing since: 20 Jun 2005
Notes left: 308
Last seen at: Lakeside Amusement Park
This wasn't a really good interwiev, it seems like the reporter doesn't have a clue about SH at all.

_________________
An illusion was all i had,
Now turned against myself.
ImageImageImageImageImageImageImageImageImageImageImageImage
Thanks to Andrashi for my kick ass avatar!


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Subway Guard
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Missing since: 20 Jul 2004
Notes left: 1538
Last seen at: VA
yeah, but she's gorgeous... Jessica Chobot.

yeah i saw this yesterday on ign and saw you had to be an insider to read it. if u give it a few days or so, they let the common folk read it for free.

oh well, no big news really. thanks for posting it, though.


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Cafe5to2 Waitress
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Missing since: 20 Dec 2005
Notes left: 221
Last seen at: Heaven's Night
Thanks for the info Amazonagent :)

_________________
Image
"The Monster inside of me as grown this big"


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Just Passing Through
 Post subject:

Missing since: 03 Jan 2006
Notes left: 90
Hmmm... I hoped to get some sort of minimal SH5 hint or something

Anyhow thanks for posting it Amazonagent =)


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Cafe5to2 Waitress
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Missing since: 17 Mar 2005
Notes left: 180
I was surprised he didn't say anything about it being on Revolution too. Is that actually definite?

_________________
The first biological requisite
of the Higher Evolutionaries
is the realization that
natural evolution is complete.


Artificial evolution has begun.


The first psychological requisite
of the Higher Evolutionaries
is the realization that
they do not need gods.


For they are gods.



Legacy - Of the Higher Evolutionaries


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Historical Society Historian
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Missing since: 27 Aug 2003
Notes left: 12943
Last seen at: The Wand'ring Wood
Apparently that's a rumor. It was mentioned on one of the pages in the Revolution thread. And I'd treat it as such until it was confirmed by Konami.

_________________
I'm not dead yet, dammit.


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 Post subject:

the Adversary wrote:
That sounded really... fake.


It's just an e-mail interview, not live.
Because the two cannot bounce off of eachother's responses and add further questions, it comes across as very pointed and flat...


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RESPECT
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Missing since: 19 Jul 2003
Notes left: 19401
Last seen at: #lfk
Ah. Didn't know that. I assumed A Talk With Yamaoka would mean just that.

_________________
This post is the property of its author and is not to be used elsewhere without explicit permission from the author.

. . . AND THAT'S THAT.


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