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Just Passing Through
 Post subject: Impossible Physical Spaces
     
         
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Missing since: 04 Jun 2007
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Last seen at: Hell
I have seen in various places on the internet that in the Silent Hill series there are many impossible physical spaces in the series. I sure don't remember any such thing in the series. Can someone explain this?


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Historical Society Historian
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Missing since: 05 Jul 2005
Notes left: 2174
Last seen at: Plus Forty Seven Degrees 56' 37" Minus Sixteen Degrees 51' 08"
I´m not sure what you mean by impossible physical spaces. You probably mean the alternate realities, which has been discussed numerous times here. In the alternate realities there are some "inconsequent" blueprints of the original sets, for instance in Silent Hill 3, when you go to the end of the hall on the second floor (just before the reality shifts), you go through a maze that goes passes the original hospital set.

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Gravedigger
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Missing since: 03 Feb 2007
Notes left: 519
Last seen at: Funky town! :O
Nowhere in Silent Hill 1.
Underneath the Historical Society in Silent Hill 2.
The Church in Silent Hill 3.
The entire concept of Henry's Room in Silent Hill 4.

Not to mention the entire Otherside, as a (slightly) overlapping alternate dimension with the real town of Silent Hill. :O

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It’s being invaded by the Otherworld. By a world of someone’s
nightmarish delusions come to life.
-Harry Mason


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Moderator
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Missing since: 21 Jul 2003
Notes left: 11977
Last seen at: Nova Scotia, Canada
There's also:

the alleyway at the beginning of SH1 (after the death nightmare, when Harry revisits it, the alley is cut off before where it went nuts, but if you look at the map, the street is just on the other side of rubble. You can later see the other side of the rubble from the street.)

fourth floor of Alchemilla in SH1 (doesn't exist)

the two corridors in Lakeview Hotel (after James watches the videotape and the hotel gets damp, the ones that lead not into their respective rooms but swap him back and forth from west to east and up and down the halls)

the hallway at Lakeview where James hears Mary's "damn flowers" speech (doesn't exist)

the large metal suspended staircase leading to the final battle in SH2

the corridor(s) leading to Leonard's "cell" in SH3

the entire Building World from SH4

_________________
"I dreamt last night I saw you
A single spark explosion negotiating with the dead
By the bright lights in some ICU on my chest you put your head
and said "There you are.
There you are.
There's my heart..."


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Historical Society Historian
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Missing since: 27 Aug 2003
Notes left: 12943
Last seen at: The Wand'ring Wood
The basement maze of Brookhaven Hospital in SH2, also, is an example of this.

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I'm not dead yet, dammit.


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Just Passing Through
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Missing since: 23 May 2005
Notes left: 46
Last seen at: South Ashfield Heights
Why Henry's room? And which version?

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"Don't you know? Your power is needed."


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SHH Cult Subscriber
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Missing since: 08 Jan 2006
Notes left: 4060
Last seen at: Carrollton, TX
Heartbroken_Heather wrote:
Why Henry's room?


...It contains portals to locations physically very distant from Henry's apartment building.


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Gravedigger
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Missing since: 03 Feb 2007
Notes left: 519
Last seen at: Funky town! :O
JuriDawn wrote:
Heartbroken_Heather wrote:
Why Henry's room?


...It contains portals to locations physically very distant from Henry's apartment building.

It's also a slice of an alternate dimension occupying the same space as the real world's apartment. Henry can look out his windows and door peep hole into the real world, but people out there see the real apartment. Anything that goes through the door passes through the dimensions, though.

_________________
It’s being invaded by the Otherworld. By a world of someone’s
nightmarish delusions come to life.
-Harry Mason


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SHH Cult Subscriber
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Missing since: 08 Jan 2006
Notes left: 4060
Last seen at: Carrollton, TX
Well, in that respect we have to say the same for just about every location that we visit in all of the Silent Hill games. The only major difference being that Henry can see the real world whilst trapped in Wally's world. Harry, James and Heather cannot.


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Gravedigger
 Post subject: Silent Hill 4 very minor spoilers:

Missing since: 16 Jul 2006
Notes left: 531
Krist. wrote:
The basement maze of Brookhaven Hospital in SH2, also, is an example of this.
It's not really an impossible physical space, is it? I don't think there's nothing under there that would conflict with itself or with any other physical spaces except i'm not sure about wether the placement of the elevator and the staircase correspond to the placement of their real world counterparts in horizontal level.

You know, it would be funny if the tunnels that begin from the holes in Henry's apartment's walls in Silent Hill 4 would actually go through the same distances that are the real world distances between Henry's apartment and the corresponding real world location. Imagine Henry crawling his way back and forth between South Ashfield and Silent Hill just so you could save the game! No wonder that after you do this for a while [spoiler]you start taking damage when you return to your apartment. [/spoiler]

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I can't believe i earned 10 Silent Hill cash for this.


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SHH Cult Subscriber
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Missing since: 08 Jan 2006
Notes left: 4060
Last seen at: Carrollton, TX
^Only if your apartment is haunted... Halfway through the game, you stop healing when you return to the room, but you shouldn't be taking damage.


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Historical Society Historian
 Post subject: Re: Silent Hill 4 very minor spoilers:
     
         
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Missing since: 27 Aug 2003
Notes left: 12943
Last seen at: The Wand'ring Wood
Squarehead wrote:
Krist. wrote:
The basement maze of Brookhaven Hospital in SH2, also, is an example of this.
It's not really an impossible physical space, is it? I don't think there's nothing under there that would conflict with itself or with any other physical spaces except i'm not sure about wether the placement of the elevator and the staircase correspond to the placement of their real world counterparts in horizontal level.


It's impossible because it doesn't exist in the hospital.

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I'm not dead yet, dammit.


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Moderator
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Missing since: 15 Apr 2004
Notes left: 11052
Last seen at: In the anals of forum history
There is also:

~The room in Midwich in which you fight the Lizard.
~The two sub-basements in Brookhaven (SH3)
~The Mandarin corridor in the Lakeview Hotel

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Just Passing Through
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Missing since: 29 Jul 2006
Notes left: 112
Last seen at: West Virginia.
One that really comes to mind for me is that Otherworld Staircase in SH4 that leads past strange cages filled with impossible things inside. And once you get to the bottom you can see that past the fence there seems to be an endless wasteland that just stretches on and on.

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I reject your reality and substitute my own :]
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Moderator
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Missing since: 21 Jul 2003
Notes left: 11977
Last seen at: Nova Scotia, Canada
One could argue that the entirety of SH4 is an impossible physical space, because it's all just various locations of significance to Walter jumbled into one big twisty pathway.

_________________
"I dreamt last night I saw you
A single spark explosion negotiating with the dead
By the bright lights in some ICU on my chest you put your head
and said "There you are.
There you are.
There's my heart..."


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Gravedigger
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Missing since: 03 Feb 2007
Notes left: 519
Last seen at: Funky town! :O
The otherside is filled with 'em. For example, during the "dark" otherside moments, beneath the streets of Silent Hill completely disappears, with nothing but empty air where concrete and dirt once was. Bottomless pits count as "impossible physical places", right? :P

_________________
It’s being invaded by the Otherworld. By a world of someone’s
nightmarish delusions come to life.
-Harry Mason


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Cafe5to2 Waitress
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Missing since: 02 Jun 2007
Notes left: 291
Last seen at: Texas
Does anyone else think of "House of Leaves" while reading this?


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Historical Society Historian
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Missing since: 27 Aug 2003
Notes left: 12943
Last seen at: The Wand'ring Wood
Vice versa with HoL: "Did anyone think of Silent Hill while reading that?"

Answer to both - yes.

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I'm not dead yet, dammit.


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Brookhaven Receptionist
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Missing since: 23 Dec 2006
Notes left: 821
Last seen at: Blackpool UK
St. Jermones hospital is pretty messed up too
with the multiple hospital rooms


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Historical Society Historian
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Missing since: 24 Jun 2007
Notes left: 2121
the whole 'abnormal spaces' aspect of the series is probably the neatest/scariest aspect, for me. realities that continually change and whatnot.

one of the most obvious is the weird hallway in lakeview hotel where you can enter different areas through the doors; going backwards takes you to a different spot than you were previously. basically anywhere in the games that changes like that or was unmapped, but becomes suddenly accessible, could be considered "impossible".

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no longer active. thanks for the memories.


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