My question is, are the roads really cut off? I noticed in the play novel at Valtiel's Silent Hill site that Cybil mentions Cheryl walking on thin air. I honestly don't recall if this was in the game, but I was curious.
Do you guys think that the roads are really cut off when Silent Hill is in the Foggy stage? I mean, of course Alessa probably has the a ability to just walk across thin air in her own domain, however, none of the characters actually stuck their feet over the edge and actually felt for anything, nor did they toss a rock or anything like that. Is it possible that the people in Silent Hill actually trap themselves mentally, and that there is a means of escape, even if its just past where Alessa wants them to go?
Yes, I think they are - in foggy SH that is. I don't think there are any cut off roads in Real Silent Hill. In the Foggy one, Alessa cut them off to stop Harry, Kaufmann, Dahlia and possibly others to escape. Do they mentally trap themselves? Well, Alessa traps them inside her nightmares. The whole Foggy Silent Hill is her creation, and so are the cut off roads.
BTW, What I noticed about the FSH is the lack of cars. You see some of them crashed or parked, but they are very few...
[i]"It may be that your whole purpose in life is simply to serve as a warning to others."
"I don't suffer from insanity, I enjoy every minute of it."[/i]
No. Silent Hill's form changes to suit its purposes. IN SH3 Heather heads to Lakeside Amusement Park along Nathan Road, which, if SH2's geography was real, is impossible due to the chasm on Nathan Road. This proves that the chasms are not real, but manifest as needed to force the characters to go where they're needed.
"Oh yeah, I've been here before
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"
>BTW, What I noticed about the FSH is the lack of cars. You see some of them crashed or parked, but they are very few...
Considering the year in time the event happened, I'd say that was perfectly normal. For instance, I look at photos of three-year-old me, riding my tricycle on the street outside my house, and there's only one car in the photo. Now I go down that street to see my sister and it's impossible to find a parking space.
Oh, another blocked door... Oh, another blocked door... Oh, another blocked door... Oh, another blocked door................ Locked. F*** it.
>none of the characters actually stuck their feet over the edge and actually felt for anything
In that reality, yes, there are chasms within the roads. If you manage to kill an Air Screamer mid-flight, over one of the chasms, it will drop, and it won't land.
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Not to mention you can see houses and streetlights sunk down and hanging over the spots where the roads were destroyed.
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"If destiny interferes with reality, one
man's determination may merely be what
is determined by his fate."
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There was no illusion. The roads were physically destroyed.
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"If destiny interferes with reality, one
man's determination may merely be what
is determined by his fate."
-----------------------------------------------------
How does that explain them magically getting put back together? I guess things in Silent Hill do not require and explanation... But you know what I mean.
I always took it to mean the roads were "obliterated", quoting Cybil, in the "foggy" Silent Hill b/c, obviously, Harry could just walk out of SH if there wasn't anything keeping him there. To me it always added onto the overall creepiness, the roads were gone, there was no escape.
Cactusgod wrote:I noticed in the play novel at Valtiel's Silent Hill site that Cybil mentions Cheryl walking on thin air. I honestly don't recall if this was in the game, but I was curious.
Cybil does say that to Harry when she finds you at the Antique Shop in Central Silent Hill. Before that Harry says something like "And you just let her go? Where was it?", and Cybil says something like "She was on Bachman Road, I tried to follow her but it was like she walking on thin air."
Under the burning sun I take a look around
Imagine if this all came down
Fredrick2003 wrote:How does that explain them magically getting put back together? I guess things in Silent Hill do not require and explanation... But you know what I mean.
The chasms are very real while they are manifesting. The topography of Silent Hill changes to suit its needs. The chasm on Nathan Road I mentioned, for example, forces James into the Historical Society and the Labyrinth. That's where he needs to go in his quest for self-destruction. Heather, however, needs to get to the Amusement Park ASAP, so the chasm does not manifest there for her.
Silent Hill is like Rose Red.
"Oh yeah, I've been here before
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"
Personally, I was never quite sure if the roads being gone were real or not. Like, I'm sure in the characters' minds, the chasms were very real. They couldn't leave or walk over them or anything because (like in the Matrix) the mind makes it real. But in reality, I find it rather hard to believe that the roads were actually ripped away and coveniently repaired by Silent Hill depending upon where it wanted the character to go.
My question is, are the roads really cut off? I noticed in the play novel at Valtiel's Silent Hill site that Cybil mentions Cheryl walking on thin air. I honestly don't recall if this was in the game, but I was curious.
Do you guys think that the roads are really cut off when Silent Hill is in the Foggy stage? I mean, of course Alessa probably has the a ability to just walk across thin air in her own domain, however, none of the characters actually stuck their feet over the edge and actually felt for anything, nor did they toss a rock or anything like that. Is it possible that the people in Silent Hill actually trap themselves mentally, and that there is a means of escape, even if its just past where Alessa wants them to go?
I think they are physically destroyed too. And she says that when you're at the antique shop if i remember rightly. The idea of it being mental was probably put there by team silent ;p
breremarer wrote:Personally, I was never quite sure if the roads being gone were real or not. Like, I'm sure in the characters' minds, the chasms were very real. They couldn't leave or walk over them or anything because (like in the Matrix) the mind makes it real.
Using the GameShark no-clipping code enables Harry to walk across the chasms, and then eventually into the void.