Silent Hill Meets Heavy Rain?
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- Daisukenojo
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Silent Hill Meets Heavy Rain?
I don't know if this belongs here, go ahead and lock it if needed,but...
What if Silent Hill 6 had a storyline that could be literally completely changed, by one little action. I don't mean like Shattered Memories change, like story, enemies, locations, characters, Otherworld, almost everything! And no, I don't mean Silent Hill, quick time event edition, I mean like actions as in pick what to say like Homecoming, but unlike Homecoming (most of the time) I want your actions to actually do something! I want a hell of a lot of replay value!
What do you guys think?
What if Silent Hill 6 had a storyline that could be literally completely changed, by one little action. I don't mean like Shattered Memories change, like story, enemies, locations, characters, Otherworld, almost everything! And no, I don't mean Silent Hill, quick time event edition, I mean like actions as in pick what to say like Homecoming, but unlike Homecoming (most of the time) I want your actions to actually do something! I want a hell of a lot of replay value!
What do you guys think?
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- sorata
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I sort of understand where you're coming from, but your actions in the previous SH games did do something though. The endings do change according how you handle some of the situations.
I like the idea though, just not sure how is that going to work with the SH series, as the storyline of SH is generally fairly linear. That being said, despite all the options of Heavy Rain, the story itself was fairly linear as well.
I like the idea though, just not sure how is that going to work with the SH series, as the storyline of SH is generally fairly linear. That being said, despite all the options of Heavy Rain, the story itself was fairly linear as well.
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
It's not like the murderer would change if you select different options, which is one of my major disappointment to the game
Last edited by sorata on 28 Apr 2010, edited 1 time in total.
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The idea of renaming it to Silent Hill 7 ideas sounds great, but it could also be moved here in the new section as well.NanayaShiki wrote:To be fair, that thread really should be moved here. You can't really blame people that don't see a general idea thread in the section for the game they are talking about.
Last edited by simeonalo on 28 Apr 2010, edited 1 time in total.
Hmm... how to answer this...
Of course, a Silent Hill game where the character's actions mean something and alter the course of the story is welcome. I loved Shattered Memories's psych profile and would like to see more of that.
That said, I don't really want to see a BioWare dialogue tree. Not that such a thing couldn't be useful, but missing out on facts just because I didn't choose the right thing to say... that could be problematic.
All that said, the way Heavy Rain did things was wrong. Contrary to the hype, most of your decisions really didn't matter and it was only a handful that made any real difference to how the game turned out. I don't want that. I'd also rather Heavy Rain keep its pretentiousness to itself.
Of course, a Silent Hill game where the character's actions mean something and alter the course of the story is welcome. I loved Shattered Memories's psych profile and would like to see more of that.
That said, I don't really want to see a BioWare dialogue tree. Not that such a thing couldn't be useful, but missing out on facts just because I didn't choose the right thing to say... that could be problematic.
All that said, the way Heavy Rain did things was wrong. Contrary to the hype, most of your decisions really didn't matter and it was only a handful that made any real difference to how the game turned out. I don't want that. I'd also rather Heavy Rain keep its pretentiousness to itself.
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I... have no idea what you are talking about.simeonalo wrote:I said that, but the idea of renaming it to SH7 won me over a bit, though I'm on this side a little big more.NanayaShiki wrote:To be fair, that thread really should be moved here. You can't really blame people that don't see a general idea thread in the section for the game they are talking about.
I'm just saying we should move that thread over here now since the next SH has a section. Since they haven't, we can't blame people that put their ideas in their own topics instead of a topic that isn't in this section. What we call the game has nothing to do with it.
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As far as the storyline is concerned, Shattered Memories showed me that dynamics isn't necessarily a good thing. Just looking at the forums, you can see that we can't even come to some solid conclusion without someone else popping in to say that what she got was different. ARGH! I HATE CLIMAX'S GUTS!
Sorry...
I would much prefer one strong, coherent storyline than multiple weak ones. I actually think the original Silent Hill got it right with the side missions. They offer you some extra pieces to the plot. Now that's something I would replay a game for.
And, the storyline is so hard "to get" right for Silent Hill. (Any developer who says "they got it" just don't know what they're talking about... Climax...) I would imagine writing even one good storyline would be a feat in itself.
Sorry...
I would much prefer one strong, coherent storyline than multiple weak ones. I actually think the original Silent Hill got it right with the side missions. They offer you some extra pieces to the plot. Now that's something I would replay a game for.
And, the storyline is so hard "to get" right for Silent Hill. (Any developer who says "they got it" just don't know what they're talking about... Climax...) I would imagine writing even one good storyline would be a feat in itself.
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- AuraTwilight
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That's an odd thing to say, consider Climax are the ones that said something to the effect of we should stop thinking we know Silent Hill. They weren't saying "we know SH better than you", they were saying "the moment you feel you completely understand Silent Hill, you missed the point and you are wrong".Burning Man wrote: And, the storyline is so hard "to get" right for Silent Hill. (Any developer who says "they got it" just don't know what they're talking about... Climax...)
Plus, as AT said, there are not any weak storylines in Shattered Memories. So it sounds to me like you just didn't like SM and are making things up to make Climax seem like some ultimate evil in the development of SH, when really they ARE the closest people who have "gotten the point" of what the series originally was.
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Not quite. Climax is addressing the Silent Hill mythos with that statement, but they believe that they "got it" with Origins and Shattered Memories. They're quite proud of their creation.NanayaShiki wrote:That's an odd thing to say, consider Climax are the ones that said something to the effect of we should stop thinking we know Silent Hill. They weren't saying "we know SH better than you", they were saying "the moment you feel you completely understand Silent Hill, you missed the point and you are wrong".
That's a matter of opinion.Plus, as AT said, there are not any weak storylines in Shattered Memories.
On the contrary, I liked SM fine. It was kind of like Silent Hill 4 -The Room- reversed, though. SH4 had decent story but awkward gameplay. SM, on the other hand, had fun gameplay, but the direction of the story was poor, in my opinion. The core story wasn't too bad, but its incoherence made it difficult to come to any sane conclusion.So it sounds to me like you just didn't like SM and are making things up to make Climax seem like some ultimate evil in the development of SH, when really they ARE the closest people who have "gotten the point" of what the series originally was.
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A miswording (what's up with my English lately? I've been hanging around my Filipino ancestors for the past month).NanayaShiki wrote:I... have no idea what you are talking about.simeonalo wrote:I said that, but the idea of renaming it to SH7 won me over a bit, though I'm on this side a little big more.NanayaShiki wrote:To be fair, that thread really should be moved here. You can't really blame people that don't see a general idea thread in the section for the game they are talking about.
I'm just saying we should move that thread over here now since the next SH has a section. Since they haven't, we can't blame people that put their ideas in their own topics instead of a topic that isn't in this section. What we call the game has nothing to do with it.
I meant, It could be renamed SH7 ideas, or it could be moved to this section, though both are fine with me.
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I would hope they'd be proud of their creations. They're flawed, but they got praise for a reason.Not quite. Climax is addressing the Silent Hill mythos with that statement, but they believe that they "got it" with Origins and Shattered Memories. They're quite proud of their creation.
It's only really incoherent on the first few runs. Part of the genius is that shit clicks together when you play with knowledge of what's to come.SM, on the other hand, had fun gameplay, but the direction of the story was poor, in my opinion. The core story wasn't too bad, but its incoherence made it difficult to come to any sane conclusion.
That, and the storyteller is fucking bonkers.
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Re: Silent Hill Meets Heavy Rain?
I voted great in the sense of what your explaining here. Choices and actions that can alter the story,characters,otherworld,etc would be nice.Daisukenojo wrote:I don't know if this belongs here, go ahead and lock it if needed,but...
What if Silent Hill 6 had a storyline that could be literally completely changed, by one little action. I don't mean like Shattered Memories change, like story, enemies, locations, characters, Otherworld, almost everything! And no, I don't mean Silent Hill, quick time event edition, I mean like actions as in pick what to say like Homecoming, but unlike Homecoming (most of the time) I want your actions to actually do something! I want a hell of a lot of replay value!
What do you guys think?
Keep it on a slightly subtle level though like in SH2 where your actions affected the ending, but on your first play though you may not have been able to guess that.