The Noise at the start

James got a letter. From a dead person. Oh dear.

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redrum
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The Noise at the start

Post by redrum »

When you first enter Silent Hill the noise you hear (cant explain it, but you probably know what I mean) I thought maybe that noise is the noise of people on hospital corridors, which means the noise has manifested in James' mind
or am I just being silly?
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Post by Rastek »

It's called 'wind'
Wait wHile thEse Rats End themselves And tomoRrow wE maY hOld oUr hands
(?)
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redrum
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Post by redrum »

are you sure, because to me it sounded like industrial sound (after you go through the tunnel after the walk from the graveyard)
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Post by Rastek »

If you're over analitical, sure, it makes perfact sense with your theory. However, seeing as it's so soon into the game, it's probably nothing.
Wait wHile thEse Rats End themselves And tomoRrow wE maY hOld oUr hands
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redrum
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Post by redrum »

true I suppose :)
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Post by Cyzyk »

I call it the WTF noise. The point of 80-95% of the background noise in SH is to creep you out and make you expect anything but what happens next. Ergo, you hear it, get ready, something else happens, and you think WTF?

Assuming it's your first playthrough. Sixth time around, you're calling the sound files by name.
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redrum
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Post by redrum »

Actually thats a good name for it :lol:
the noise on the 3rd floor of the apartment stairs is freaky too!
P.s its my 3rd playthrough :)
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Post by toadstool »

you mean that growling noise when youre walking from the observation tower thru the forested area below?
i heard that its actually saying something, although i dont hear it really well
HARK, do you not hear the voices,
they are only audible if you listen first
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Post by Xev »

Similar to the rustling bushes when you walk down the path in the very beginning. I tried to search for the source of the noise for quite a while but finally came to the conclusion nothing was going to get me, or eat me alive at that point - its just to freak you out! =}
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Post by toadstool »

yeah it problbly is a freak out thing, since there arent any hints
and i cant think of what would make that noise...
HARK, do you not hear the voices,
they are only audible if you listen first
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redrum
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Post by redrum »

also when your walking on the path that goes past the ranch (where you find the chainsaw) as your walking you can here footsteps behind you!
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redrum
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Post by redrum »

toadstool wrote:you mean that growling noise when youre walking from the observation tower thru the forested area below?
i heard that its actually saying something, although i dont hear it really well
I restarted yesterday, Im sure the noise was the Lake waves washing up against the shore
EDIT: I changed River to Lake (as in Toluca Lake)
Last edited by redrum on 16 Apr 2007, edited 1 time in total.
toadstool
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Post by toadstool »

perhaps, sometimes u jst look too deep into things to figure them out better.
but still....
HARK, do you not hear the voices,
they are only audible if you listen first
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redrum
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Post by redrum »

I think waves would be a reasonable explanation because the lake is beside the path
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Post by toadstool »

yeah but the tide would crash to the land more than once
those noises werent frequent or in any way patterned
they were quite single per scene
HARK, do you not hear the voices,
they are only audible if you listen first
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redrum
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Post by redrum »

when I first played it I thought monsters were running through the nearby bushes
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Post by toadstool »

that the effect it had on me
i was scared and i ran the whole way thru
HARK, do you not hear the voices,
they are only audible if you listen first
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redrum
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Post by redrum »

I ran all the way to the town, in the tunnel (on the path to Silent Hill) I thought that was where the first monster would appear
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Post by B5160-R »

The creators were afraid the long journey from the observation deck through the forest to Silent Hill would affect the gameplay for the player, so the sound were added to avoid the player from getting bored. Fact.
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Post by The Adversary »

I hadn't heard that before.

It was intentionally a drawn-out walk to the town so as to build suspense. The sound is there to exemplify that.
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