Why is Silent Hill 2 so brillant?
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- Chris Sunderland
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Why is Silent Hill 2 so brillant?
A qustion I ask myself very often. Why? What does it have that set it apart from other games. The story? The charecters? Atmosphere. I personally think it's how everything comes together. The music plays when it needs too. Cutscenes pop up at the right time. The enviroments are beautiful and interesting. Everything about it is just...WOW. Explian why you love it!
Last edited by Chris Sunderland on 07 Mar 2007, edited 2 times in total.
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- lovelytourniquet
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I try and come up with an answer to that but I end up in the same spot. It's perfect. If it didn't have the soundtrack it wouldn't be the same - for me. Theme Of Laura is one of the most beautiful instrumentals I have heard and it fits so well with the tragic love story(?) that is Silent Hill 2.
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- Artemis Panthar
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If I had to guess (although I agree, it just has that appeal that's hard to pinpoint) I'd say it was the fact that it was disorientingly different. You expect things with the horror genre and, yes, while the original put a new spin on it as well that also made it different. "Ah, Silent Hill 2" we say "must be like the first" but instead it's twisted in a different direction. It doesn't play on pure terror so much as the fear of a lost loved one and the hope that they may not be dead afterall. The journey through an impossibly twisted and the strange drive to continue because you want to see if, perhaps, it's not a lie and she's really real. It's a twisted love story that's very intoxicating
The characters seem real and very...3D in personality (although, the same could be said for the other games) the atmosphere is beautifully tragic and fits perfectly with the story.
Also
The characters seem real and very...3D in personality (although, the same could be said for the other games) the atmosphere is beautifully tragic and fits perfectly with the story.
Also
PRIME_BBCODE_SPOILER_SHOW PRIME_BBCODE_SPOILER:
The twist at the end is delightfully shocking. I mean, through the entire game you're there with James, rooting him on and striving to help to retrieve the wife he lost three years ago. You want him to find his wife, somewhat. He's the protagonist. He's the good guy. He's kind and goodhearted, just like Harry, just trying to get his wife back. He could never do anything wrong. Then BAM that's all gone when we learn he killed his wife and suddenly we're left not with James, but this stranger who isn't that kind, gentle good guy we thought he was. We no longer know what to think. That single moment makes the game shine, every imaginative creation that can suddenly change the way you see things, without changing the world they set up for you, is worthy of praise. And it's very human too, isn't it? I mean, haven't you ever known someone, thinking they were a certain way and suddenly they do something that completely shatters the image you created of them in your mind? You feel betrayed and awkward, even though they had no obligation to stay the same to you, nor did you expect them to.
Last edited by Artemis Panthar on 06 Nov 2005, edited 1 time in total.
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- lovelytourniquet
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Basically it's the only perfect game ever made, the graphics still amaze me now, not even the best movies get me attached to the characters like I was to James, every character in the game has a story more interesting than 99% of the games that come out now. I wouldn't change one thing about the game, exept maybe that fact that I don't have a 80 inch plasma with monster component cables to play it on, martin Logan surround sound and cumfiest laz-y-boy ever to play it in... but that's my fault.
Completely off-topic (sorry) but your spelling of comfiest... oh man... I thought you were speaking of a chair that had to many... well... super fun times in it...Harry Sunderland wrote:Basically it's the only perfect game ever made, the graphics still amaze me now, not even the best movies get me attached to the characters like I was to James, every character in the game has a story more interesting than 99% of the games that come out now. I wouldn't change one thing about the game, exept maybe that fact that I don't have a 80 inch plasma with monster component cables to play it on, martin Logan surround sound and cumfiest laz-y-boy ever to play it in... but that's my fault.
But yah.. nevermind...
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Is it just me or is SH2 very Euphoric?It's like a mins trip.One of the coolest things is how James travels from the begining.From the apartments,then it gets worse in Brookhaven,then even worth in the prison untill he is almost in hell(the laybrith),then he comes out into Lakeside.Which is beautiful and almost peaceful(yet still creepy).I loved that.
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I've long harbored the feeling that this game came together so well out of some sort of destiny - molded by circumstances beyond Konami's control. In particular, I've wondered whether much of the material from this game that was lost during production may have served not to make it better, but only longer, while in effect taking away from the actual game.
Nonetheless, I suspect the core of the game being what it is, the overall quality of the finished product wouldn't stray too far from it's basic roots based solely on length or additional content, so, in the end, I have to say this game is perfect because they didn't strain themselves trying too hard to make the "perfect game" - they let the story tell itself. It felt loose, and it breathed, it flowed naturally, never forced anything, never beat you over the head, and most important: it walked a tenuous tightrope suspended over that middle ground where everything is represented in just the right proportion to make it all rich, but finely balanced and perfectly ambiguous. It wasn't too scary, it wasn't too saccharine, it wasn't too unrealistic, it wasn't too mundane, it wasn't too violent, it wasn't a snorefest, it wasn't too fast, it wasn't too surreal, and it wasn't what anyone would have expected. When you let things happen, good things happen...
Nonetheless, I suspect the core of the game being what it is, the overall quality of the finished product wouldn't stray too far from it's basic roots based solely on length or additional content, so, in the end, I have to say this game is perfect because they didn't strain themselves trying too hard to make the "perfect game" - they let the story tell itself. It felt loose, and it breathed, it flowed naturally, never forced anything, never beat you over the head, and most important: it walked a tenuous tightrope suspended over that middle ground where everything is represented in just the right proportion to make it all rich, but finely balanced and perfectly ambiguous. It wasn't too scary, it wasn't too saccharine, it wasn't too unrealistic, it wasn't too mundane, it wasn't too violent, it wasn't a snorefest, it wasn't too fast, it wasn't too surreal, and it wasn't what anyone would have expected. When you let things happen, good things happen...
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Uhhhh......what?@Drewfus,not nowhereman.
Last edited by Chris Sunderland on 07 Nov 2005, edited 1 time in total.
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- Harrys_Girl
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I agree with ya!Uhhhh......what?
I like the second game becasue it gives you a rest from the religous insanity,but it is not too far like the forth game.I like the little breather.
And PH is the scariest monster created!
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Well, most people say it's the twist that makes SH2 so brilliant. I saw it coming, though.
I think it was the very well down handling of some very emotionally disturbed characters that made SH2 really great. I mean, can you think of any other video game that has such broken characters?
I think it was the very well down handling of some very emotionally disturbed characters that made SH2 really great. I mean, can you think of any other video game that has such broken characters?
"Oh yeah, I've been here before
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"
@ Droo.. Most Broken Characters: Pokemon..
Now seriously,
The thing that attracted me at first towards Silent Hill was that I wanted just another RE-ish game.. Basic Shooter.. And When i bought SH2 That's exactly what i expected again..
But the thing that really drew me in wasnt the characters.. It was more the story and theme.. If anything this story is a Love story.. And IMHO one of the best in video game history.. besides FFX..
Now seriously,
The thing that attracted me at first towards Silent Hill was that I wanted just another RE-ish game.. Basic Shooter.. And When i bought SH2 That's exactly what i expected again..
But the thing that really drew me in wasnt the characters.. It was more the story and theme.. If anything this story is a Love story.. And IMHO one of the best in video game history.. besides FFX..
What sets FFX apart is that it was a lesbian love story.
*Ethos walks up and whispers in my ear*
What?! Tidus was a guy?! You're crazy.
*Ethos walks up and whispers in my ear*
What?! Tidus was a guy?! You're crazy.
"Oh yeah, I've been here before
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"
I can see it with eyes closed
Shadows that look like blood
Dead as far as the mind goes
Fear that comes from my head
Lives in the mirror"