Meaning behind Save system?
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it's stupid, even though james himself says something along the lines of "someone groping around in his head" when he looks into it for the first time? hmmmDecember Man wrote:Oh. My. God. Sorry to say this, but this is the stupidest thing I have ever heard from you and I've heard it all.St. Thomas wrote:The red save points are windows from James' mind to ours: We're the ones groping around in his skull; and we're the ones controlling James on his journey. The save screen is of him staring into our reality while we stare calmly back at his.
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Likewise, you.St. Thomas wrote:>Sorry to say this, but this is the stupidest thing I have ever heard from you
Sorry to say this, but you're an idiot.
What you say is just totally absurd.
Yes. It can mean everything, why should we think it's the gamer that's 'groping in his head'. Where the hell did you get that idea, St. Thomas? Any developer would do everything to keep the gamer in the story, and that idea keeps us out of it; makes the story unreal.it's stupid, even though james himself says something along the lines of "someone groping around in his head" when he looks into it for the first time? hmmm
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There are several things that points to the window theory, if some people just payed attention to ingame events and a little time of thinking.
First, we got the formation of them at the last savepoint. Next, we got the "feels like someone is groping around in my mind", which, because of the appearence of the savescreen, points most likely to US being the one groping around. Why else would we look at James face through that red square?
Then we got the general idea of the gamer controlling the characters fate, but is controlled by the forces in Silent Hill. This is said directly from the DEVELOPERS when they explain the nature of Heathers journey in the third game.
Teamsilent has always used these "mustbe's" in games, in a way so that they don't stand out... they would never let a character stop and say: "to open the door, press the action key". Because we must save at some point in the game, they used the savepoints as something that still fits within the mythology of Silent Hill.
In the first and fourth, we had journals and a diary, which in the third made the first notes important to the plot.
In the second and third game, the savepoints were all about the nature of layers.
The layer of realities that you encounter in the game: Mist, Darkness, real world.
The unreality were built on the first two and possible one more, "the past".
What the savepoints did was actually to introduce another layer... OUR layer.
The window is a window into our layer of reality. If you listen to what the developers said, it will all make sense.
So, the window theory has a big majority of supporters and is actually pretty well backed up. If you, december man, has another theory that you can explain even better then this, then feel free to write it down... it's no use just denying what everyone says... that way, you will just make sure you never open your mind to possible truths.
First, we got the formation of them at the last savepoint. Next, we got the "feels like someone is groping around in my mind", which, because of the appearence of the savescreen, points most likely to US being the one groping around. Why else would we look at James face through that red square?
Then we got the general idea of the gamer controlling the characters fate, but is controlled by the forces in Silent Hill. This is said directly from the DEVELOPERS when they explain the nature of Heathers journey in the third game.
Teamsilent has always used these "mustbe's" in games, in a way so that they don't stand out... they would never let a character stop and say: "to open the door, press the action key". Because we must save at some point in the game, they used the savepoints as something that still fits within the mythology of Silent Hill.
In the first and fourth, we had journals and a diary, which in the third made the first notes important to the plot.
In the second and third game, the savepoints were all about the nature of layers.
The layer of realities that you encounter in the game: Mist, Darkness, real world.
The unreality were built on the first two and possible one more, "the past".
What the savepoints did was actually to introduce another layer... OUR layer.
The window is a window into our layer of reality. If you listen to what the developers said, it will all make sense.
So, the window theory has a big majority of supporters and is actually pretty well backed up. If you, december man, has another theory that you can explain even better then this, then feel free to write it down... it's no use just denying what everyone says... that way, you will just make sure you never open your mind to possible truths.
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- December Man
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OMG. I wrote my theory in this thread a while ago, won't look for it.
This 'our layer' theory is just looking for a deeper meaning when there isn't one.
:Edit:
Found it.
'I always thought the red square is a mirror which shows what kind of a person you are/who are you and such.
James stares at it and he looks imperfect, blurry, because he made a sin.
Maria is perfect - nothing wrong with her reflection. That means she IS perfect - the perfect delusion.
Heather seems to be older in the reflection(at least that's what I think), which is true, because she's at least 7 years older than she appears.'
This 'our layer' theory is just looking for a deeper meaning when there isn't one.
:Edit:
Found it.
'I always thought the red square is a mirror which shows what kind of a person you are/who are you and such.
James stares at it and he looks imperfect, blurry, because he made a sin.
Maria is perfect - nothing wrong with her reflection. That means she IS perfect - the perfect delusion.
Heather seems to be older in the reflection(at least that's what I think), which is true, because she's at least 7 years older than she appears.'
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The way James look is because the red square is imperfect, not him. Look on the surface of it and you'l get the point.
I think it's rather far fetched, what you say, especially when the developers themselfs pointed out some of the things revolving the whole resurrection idea of the save system. Also, you seem to forget the really important thing that James say when he check the red square for the first time. Who do you suggest is groping around in his skull? When we see directly at him through the square?
How do you explain the formation of the red squares at the end?
And the thing you back your theory on is that they look different at the savescreen.
I don't think Heather looks older, I don't think Maria looks prettier. Is that your evidence?
The window theory has answers for all these things, which means that you must explain them through your theory, or else you haven't countered what any of us have said. The window theory is still much better backed up... so give me your best shot.
I think it's rather far fetched, what you say, especially when the developers themselfs pointed out some of the things revolving the whole resurrection idea of the save system. Also, you seem to forget the really important thing that James say when he check the red square for the first time. Who do you suggest is groping around in his skull? When we see directly at him through the square?
How do you explain the formation of the red squares at the end?
And the thing you back your theory on is that they look different at the savescreen.
I don't think Heather looks older, I don't think Maria looks prettier. Is that your evidence?
The window theory has answers for all these things, which means that you must explain them through your theory, or else you haven't countered what any of us have said. The window theory is still much better backed up... so give me your best shot.
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- December Man
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'when the developers themselfs pointed out some of the things revolving the whole resurrection idea of the save system'
Pardon? It seems that most of you point at some interviews with the developers. I haven't seen or read any of these. Could you give me some links?
I have to agree my theory is far fetched, but yes, Heather does seem to look older; Maria looks at the same looking red squares at which looks James, yet she doesn't look blurry and all.
However the fact that they are being resurrected does not prove we are the ones groping in his skull. I don't know who is doing this, maybe, looking into that square, he's groping himself, just unconsciously.
Pardon? It seems that most of you point at some interviews with the developers. I haven't seen or read any of these. Could you give me some links?
I have to agree my theory is far fetched, but yes, Heather does seem to look older; Maria looks at the same looking red squares at which looks James, yet she doesn't look blurry and all.
However the fact that they are being resurrected does not prove we are the ones groping in his skull. I don't know who is doing this, maybe, looking into that square, he's groping himself, just unconsciously.
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- The Adversary
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>Likewise, you.
'Fraid not--especially considering that Heather doesn't look remotely different.
>What you say is just totally absurd.
With a foundation built on in-game evidence. Weird...
Your signature exceeds the allotted size. Change it.
'Fraid not--especially considering that Heather doesn't look remotely different.
>What you say is just totally absurd.
With a foundation built on in-game evidence. Weird...
Your signature exceeds the allotted size. Change it.
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- Glazarus
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Heather doesn't look older.... there's a difference between older and different.December Man wrote:'Fraid so.St. Thomas wrote: 'Fraid not--especially considering that Heather doesn't look remotely different.
What in-game evidence? A single sentence?St. Thomas wrote: With a foundation built on in-game evidence. Weird...
And also, there is no reason for her to look older, why would she?
And... it's not just an ingame sentence... read my post about the theory again.
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What is that info? Where is it exactly?First, we got the formation of them at the last savepoint.
Said about this in my previous post.Next, we got the "feels like someone is groping around in my mind", which, because of the appearence of the savescreen, points most likely to US being the one groping around. Why else would we look at James face through that red square?
Give me exact quotes where it was said.Then we got the general idea of the gamer controlling the characters fate, but is controlled by the forces in Silent Hill. This is said directly from the DEVELOPERS when they explain the nature of Heathers journey in the third game.
Is that an official statement? Again, I need quotes.Teamsilent has always used these "mustbe's" in games, in a way so that they don't stand out... they would never let a character stop and say: "to open the door, press the action key". Because we must save at some point in the game, they used the savepoints as something that still fits within the mythology of Silent Hill.
In the first and fourth, we had journals and a diary, which in the third made the first notes important to the plot.
Typical theoritical mumbo-jumbo.In the second and third game, the savepoints were all about the nature of layers.
The layer of realities that you encounter in the game: Mist, Darkness, real world.
The unreality were built on the first two and possible one more, "the past".
What the savepoints did was actually to introduce another layer... OUR layer.
Any quotes?The window is a window into our layer of reality. If you listen to what the developers said, it will all make sense.
A single sentence ain't gonna cut it. I believe you have much more than that up your sleeve.Sometimes that's all you need.
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1. The structure of a window... how did you interper it? Did you ever do it at all?
Do you think they made that without purpose? lol
2. You didn't counter the facts, just talked about the distorted James, which doesn't say much.
3. Have you seen the "making of" documentaries of the second and third game?
Have you checked any info outside of the games?
4. Read number 3.
5. No, it's a general theory that many have because we studied these games for quite some time now. The layers are there, the real world and the unreality.
The next layer being OUR world is my own theory based on... read number 3!
6. Uhm... read number 3.
7. Well, you aint got anything to back you up, so why the hell are you saying that sentence is useless? Because it's a major support for the window theory?
lol... and uhm read number 3.
Do you think they made that without purpose? lol
2. You didn't counter the facts, just talked about the distorted James, which doesn't say much.
3. Have you seen the "making of" documentaries of the second and third game?
Have you checked any info outside of the games?
4. Read number 3.
5. No, it's a general theory that many have because we studied these games for quite some time now. The layers are there, the real world and the unreality.
The next layer being OUR world is my own theory based on... read number 3!
6. Uhm... read number 3.
7. Well, you aint got anything to back you up, so why the hell are you saying that sentence is useless? Because it's a major support for the window theory?
lol... and uhm read number 3.
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- December Man
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Just seen it. It doesn't look like anything. Looks like 9 squares put together forming an even bigger red square. Looks like a window to you?... Great imagination. Hm.Glazarus wrote:1. The structure of a window... how did you interper it? Did you ever do it at all?
Do you think they made that without purpose? lol
Tell that to St. Thomas who thinks a single sentence can make a difference and destroy the fourth wall for many people.Glazarus wrote: 2. You didn't counter the facts, just talked about the distorted James, which doesn't say much.
Plus, even I said my theory is pretty far-fetched.
Just checked. Lost Memories. There is a talk about resurrection, yes, but it is also said that when the player loads the game, Heather resurrects which is a painful experience for her. That's all. Nothing of a window to our world. She is looking at the Crest, not at us.Glazarus wrote: 3. Have you seen the "making of" documentaries of the second and third game?
Have you checked any info outside of the games?(plus other reffering to this point)
I have to admit this is a rather pathetic excuse for save points, really. Trying to make it work along with the story...whatever.
I didn't say it's useless. I said that one sentence is not enough to make me believe otherwise.7. Well, you aint got anything to back you up, so why the hell are you saying that sentence is useless? Because it's a major support for the window theory?
Gonna check Making of's tomorrow.
:Edit:
Just finished watching SH2's Making of. There was absolutely nothing about the save system, windows to our world and such.
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- the man in the planet
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i still stand behind my theory that the save points are markers for james getting closer to the truth, that each time you save, the "groping" is the memory coming closer to the surface. also, no one has commented on how frank loyd wright uses red ceramic tiles at the entrances of the home he designed.
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the man in the planet:
St. Thomas> Three-hundred to go.
Oh damn - I haven't studied your teachings enough yet!
Yes, he is coming closer to the truth. But he says "someone groping" - that 'someone' is the player... do you enjoy being a psychiatrist?i still stand behind my theory that the save points are markers for james getting closer to the truth, that each time you save, the "groping" is the memory coming closer to the surface.
St. Thomas> Three-hundred to go.
Oh damn - I haven't studied your teachings enough yet!
Oh, another blocked door... Oh, another blocked door... Oh, another blocked door... Oh, another blocked door................ Locked. F*** it.
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There is a problem here and that is that the ones saying the window theory is wrong, isn't exactly opposing the things that backs up the theory.
You haven't explained why he says "Someone's groping around in my head".
Now, the window theory explains it quite clear and plausible. Please make a clear theory explaination of your own, or else, stop questioning something you don't understand.
You haven't explained why he says "Someone's groping around in my head".
Now, the window theory explains it quite clear and plausible. Please make a clear theory explaination of your own, or else, stop questioning something you don't understand.
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