It's because a few people ARE acting like whiny, self entitled children as have you for sputtering out "that's ass backwards!" without even elaborating as to what the heck you're talking about. There's no need to get antsy just become some people are able to detect a level of bias in regards to this theory. You guys would lying to say you're not getting this overly defensive simply because you like the theory.Most of your argument has been to compare the other side to whiny children regardless of their legitimate reasoning for not agreeing with you. That's...not a good idea.
I haven't forgotten about that at all. But if you want a better example then just at Pete's Bowl-a-rama. There's no heavy symbolism regarding Mary there either. It's simply there to set up a bit of plot development for Eddie and Laura.The Labyrinth and Prison don't even, like, EXIST as James sees them. The Prison is probably an entirely different building and the Labyrinth doesn't exist at all, and the Prison is basically a symbol for "James thinks he's a bad person."
The fact that SH3 reuses the location and a lot of the same textures is, again, common sense so I thought it would be one of those things that would go without saying. But that's beside the point and not at all what I'm getting at. The point of that post that you're missing is that SH3 uses Brookhaven to establish some symbolism and plot flashbacks towards various aspects of Heather's life and her personality even though the hospital in question wasn't where she stayed. So the hospital is only there for a symbolic reason (that and to find Leonard as the plot requires).The entire "Silent Hill" section of SH3 was lifted lazily from SH2, right down to texture re-use, for budget and time concerns. SH2 doesn't really have that problem., and it's kind of intellectually insulting for you to think the comparison is at all valid.
Just like how SH2 uses Brookhaven to go reference some aspects of James and Mary's personalities even though neither of them having stayed at this hospital. For example, the focus on several of the patients having mental problems, the three patients with names starting with "J", Maria's will to find Laura in Brookhaven mirroring Mary's personality...and I guess you could say Maria's (somewhat) peaceful demeanor in room S3 of Brookhaven when she's lying on the bed is meant to be a contrast to Mary's suffering when she was confined to her bed when she was sick.
Do you get the picture now that I've elaborated a bit more?
Now you're putting words in my mouth. I never said or implied it would be too obvious. Just that it would be too unnecessary because several different parts of the game already establish some of the things the "Mary stayed in Brookhaven" theory is meant to elaborate on. We already know how depressed Mary was and how her disease and depression affected both her and James. We already know she loved visiting Silent Hill.And, again, I'm not seeing any of what you said before. "The symbolism would be too obvious" isn't a good enough argument for Silent Hill. At all. Ever.
I don't see it as necessary to have her be moved there just to reinforce those points and establish a connection that "Oh, Mary stayed in Brookhaven because she loved Silent Hill and she was depressed!" since the primary reason behind the theory (again, primary reason not the only reason before somebody comes in misinterpreting something else in my post).
Dude, when you make posts like this these, there's no need for anybody to do any claiming. The way you go about trying to damage control any criticism towards the theory speaks for itself:No one is claiming that, which re-arouses my suspicion that you're not as read-up as you're claiming.
AuraTwilight wrote:This has to be one of the most ass-backwards things I've ever heard.
The rest of your post just makes me think you haven't actually read the theory in any depth, and are just making it out to be stupid because you don't like it.
AuraTwilight wrote:Alex420, you are seriously the last person on this forum with any right to criticize how people react to disagreements. If you don't have anything to contribute to the conversation, please butt out of it instead of trying to instigate shit.
Good point indeed, but again you still don't know to what degree he was involved with the story. Even if it wasn't as much as we think it is, it still doesn't magically erase the fact he likely would have been privy to the story during the game's development. He was still in a position that would have opened the door for him to be knowledgeable about aspects of the games' story. If he says it isn't true and is sure of himself, that's good enough for me. Does it make him infallible? Of course not. But like I said, you don't even need his thoughts on the matter to recognize that this is just a mere theory with no concrete backing that solidifies it as being a true part of the story. With that in mind, you don't need a part of the staff to come forward and say "hey, that's not true."It also doesn't mean he necessarily knows little details that won't come directly into play with his job, either. Most likely, he was told to generate something which fit what he was asked to do, like "something that represents [x]", rather than combing through the script and taking what he liked from it.
Because then you'd have to give every single little fan theory would have to be given the time of day simply because the games aren't made to accommodate every single little thought the fandom is going to come up with.
Absolutely, but none of us really know anything about that now do we?Such a detail, of course, would really turn this debate around, though, wouldn't it?
Oh, give me a break. This isn't really a good thing to bring to the table. I don't exactly have any notebooks or word documents that I read 24/7 or whenever I'm talking about Silent Hill, but I'm still able to recall a notable wealth of information about the series simply by memory alone despite the game being over a decade old.On top of that, though, he acts uncertainly half the time and is working from LITERALLY DECADE OLD memory, and I very doubt he just has a notebook of "Silent Hill plot details" lying on his desk.
Furthermore, given he was much more involved with the game than any of us were, you're much less likely to forget stuff like that. Does he remember every entire little detail about every single thing within the first three games? Of course not. No game developer ever does. It still doesn't render what they have to say any less relevant.
Well, you'll have to settle for twitter discussions because it's the best and most well known place people have for interacting with him.He's not even making the statements officially where he has to be accountable for accuracy or generally be responsible for what he says, he's on his personal twitter.