More like all of them. While James and co. get some leeway due to emotional burden, they wouldn't be in the Otherworld if they weren't psychologically abnormal (Which doesn't always equate to "LOL INSAAANE!")
When did I mention anything about viewing the Otherworld? And when did I say 'psychologically abnormal' meant 'insane'?
That's called 'putting words in my mouth'.
(Unless your reading comprehension isn't so great. I was saying that James and co. DO have an abnormal psychology. If that's what you're arguing.)
You've found corridors where you can take five lefts in a row without going right atleast once?
But this discussion is about abnormalities in the psychology of
people that can be realistic. Not abnormalities in the environment, except perhaps what is experienced inside the
games. It's not neccesarily about what people experience while having psychological distraught, but why and how they get there, and the fact that when they do get there, the psychological damage can affect them in ways that would seem 'not-the-norm', but still not far-fetched enough that there is the possibility of similar things occuring in real life. If you read the posts previous, you'd know that.
Silent Hill doesn't really work like that.
*laughs* Of course it does. I suddenly feel that you're arguing just for the sake of arguing, yes?
Silent Hill is a place where the projection, reflection, and manifestation of the psychological state of the individual/individuals therein. The fears, anxieties, desires, mental haunts and personal symbology are thrown out there for the individual to see, at moments overlapping with the psychologies of other individuals roaming the town (as in SH2, for example). It is also qualifies as a place of 'otherworldly-ness' of the psychological state of other individuals that is a controlled/not-controlled world (like in the case of Alessa, or Walter), that other individuals can enter, but it is still a world that takes from the psychological state of individuals to prosper and manifest.