HOO SED I WUZ TALKING BOUT ABSTRACT ATMOSPHERE DERP.Who said i was only talking about story? I won't deny that horror stories can have similar plot devices but it's more than that. A big part of psychological horror is disturbing imagery also. The abstract atmosphere of silent hill is pretty unique.
Read again, I noted a few examples, if you want me to elaborate-Not really(feel free to use some examples though). And keep in mind i never said it favors japanese horror either.
Jacob's Ladder-LOL HES DEAD/DYING- A lot of stuff in the movie revolves around the death of his son and he just doesn't realize it yet
The Machinist-LOL AMNESIA (He hit-and-ran some kid and then forgot about it, and all the little details ended up manifesting themselves in this hallucination he's been living in for the last year. He has a tormentor figure that keeps trying to remind him of what he did- Sound familiar?
Session 9-LOL AMNESIA-KILLED WIFE!
I never said that you said it favored Japanese horror either. To quote a great philosopher
Nietzsche wrote:STOP MISQUOTING ME!
You're right, I totally wasn't just using them as an example of others criticism of "American horror", and I totes tried to quote you saying about them. . .what do jump scares have to do with anything? I never mentioned them.
My point being, most of the supposedly "japanese" elements people have pointed out in the first 4 games other than 4 are actually more western elements. It shouldn't take Team Silent saying flat out that the games are intended for a western audience for people to figure that out. But apparently it does . Silent Hill certainly wasn't the first story to use something that specific in its story telling and overall approach, and it certainly isn't the last.